Gamified Student Response Systems for ESL Classrooms: An Analysis
H. Daniel Raj
Ph.D. Research Scholar, Department of English, St. Joseph’s College (Autonomous), Affiliated to Bharadhidasan University, Tiruchirappalli, India.
Dr M. S. Xavier Pradheep Singh
Assistant Professor of English, St. Joseph’s College (Autonomous), Affiliated to Bharadhidasan University, Tiruchirappalli, India.
Keywords: Student Response Systems, Engagement, Motivation, Gamification
Abstract
This study explores the dynamic landscape of Student Response Systems (SRS), commonly known as Clickers in the context of ESL classrooms. It critically analyses five prominent gamified SRS tools, Kahoot, Nearpod, Socrative, Padlet, and Quizlet, to assess their unique features and contributions to ESL education. This study investigates three primary aspects: educational support, game elements, and language skill enhancement. It was found that SRSs significantly enhanced students’ involvement, learning quality, and assessment effectiveness. Kahoot and Nearpod have emerged as the top contenders, offering extensive gamification and comprehensive support for various language skills. This analysis provides ESL educators with valuable information on selecting the most appropriate SRS to enhance their teaching strategies. By understanding the strengths and capabilities of these gamified SRS tools, educators can create dynamic and interactive ESL learning environments, ultimately enhancing language acquisition and proficiency.
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