Perception of English Teachers in Using Language Games

Authors

  • Dr. K. E.Valarmathi Assistant Professor of Education, Annammal College of Education for Women, Thoothukudi.
  • Dr. A. Joycilin Shermila Associate Professor of Education, Annammal College of Education for Women, Thoothukudi.

Keywords:

Language games, CLT approach, Perception, English teachers, teaching tool, classroom, mixed-methods, qualitative, quantitative, benefits, challenges, student engagement, motivation, pedagogical practices, learner outcomes

Abstract

Games provide language practice in all four skills, namely listening, speaking, reading, and writing. The learners understand better when they are active. They encourage students to interact and communicate. They create a meaningful context for language use. If games are properly designed, they may help in making the teaching-learning process more effective. The objective of this paper is to identify the perception of English language teachers in using language games in second language teaching. The investigators prepared a selfmade tool to identify the Perception of English Teachers in using Language Games. The sample selected for this study is the English teachers. The tool is shared with them as a Gform. Percentage analysis and t-tests are used for statistical analysis.

References

Alijanian, E. (2012). An investigation of Iranian EFL teachers’ beliefs about grammar. Mediterranean Journal of Social Sciences 3(3), 415-420. Retrieved May 13, 2018, from10.5901/mjss.2012.v3n3p415

Chomsky, Noam. (1986). Knowledge of Language, Its Nature, Origin and Use, NY: Praeger.

Froebel, Frederich (1837). Play-Way Method. Retrieved from http://kadriyeportfolio77.weebly.com/frederich-froebel-1782-1852.html

Ngoc, K. M. & Iwashita, N. (2012). A comparison of learners’ and teachers’ attitudes towards communicative language teaching at two universities in Vietnam. University of Sydney Papers in TESOL 7, 25-49.

Richards, J. C. & Rodgers, T. S. (2014). Approaches and methods in language teaching. UK: Cambridge University Press.

Rahman, A. A. I. A. &Bakar, N. A. (2018). Identifying the varieties of the English language in video games. Persada2018. Universiti Kebangsaan Malaysia: Fakulti Sains

Sosial & Kemanusiaan,.

Spruck-Wrigley, H. (1998). Knowledge in action: The promise of project-based learning. Focus on Basics, 2(1-4), 13-18.

Thirusanku, J. &Yunus, M. M. (2014.) Status of English in Malaysia. Asian SocialScience, 10(14). Retrieved July 13, 2018, from http://dx.doi.org/10.5539/ass.v10n14p254

Vygotsky, L. S. (1978). Mind and society: The development of higher mental processes. Cambridge, MA: Harvard University Press.

Willis, J. (1996). A Framework for Task-Based Learning, London: Longman.

Willis, J. & Willis, D. (2013). Doing task-based teaching - Oxford handbooks for language teachers. UK: Oxford University Press.

Woo, J. C. (2014). Digital game-based learning supports student motivation, cognitive success, and performance outcomes. Educational Technology and Society, 17(3), 291-307. Retrieved from http://www.ifets.info

Wu, W. H., Hsiao, H. C., Wu, P. U., Lin, C. H., & Huang, S. H. (2011). Investigating the learningtheory foundations of game-based learning: A meta-analysis. Journal of Computer Assisted Learning 28(3), 265-279. doi: 10.1111/j.13652729.2011.00437.x.

Downloads

Published

30-06-2023

Issue

Section

Research Articles

How to Cite

K. E.Valarmathi, & A. Joycilin Shermila. (2023). Perception of English Teachers in Using Language Games. Journal of English Language Teaching, 65(3), 22-30. https://journals.eltai.in/jelt/article/view/JELT650304

Similar Articles

1-10 of 449

You may also start an advanced similarity search for this article.