A Qualitative Study on Using Interactive Fiction for Enhancing Employability Skills

Authors

  • R Jaya Associate Professor of English, KCG College of Technology, Chennai

Keywords:

Interactive fiction in ELT, Qualititative study, Interaction in language teaching

Abstract

The paper is an attempt to find out the use of online interactive fiction in enhancing the employability skills of the students. It is a qualitative study, in which feedback of students who played an online interactive fiction game was collected. The feedback revealed that the students had the scope of using and developing their critical, creative, lateral, logical, analytical, problem solving, decision making and inter personal skills.

References

Desilets, Brendan. Teaching and Learning With Interactive Fiction. WordPress. Web. 3 Feb. 2016.

Frand, J. “The Information Age Mindset: Changes in Students and Implications for Higher Education”. Educause Review 35. 5 (2000): 15-18. Online.

Gardner, H. Intelligence Reframed: Multiple Intelligences for the 21st Century. New York: Basic Books, 1999. Print.

Grimley, Michael, et al. “Interactive Fiction as a Tool For Problem-Based Learning In Teacher Education”. Australian Association for Research in Education, (2014): 1-5. Online.

Pereira, Joe. “Video Game Meets Literature: Language Learning with Interactive Fiction”. An e-journal of Teacher Education and Applied Language Studies 4 (2013): 1945. Online.

Prensky, M. “Digital Natives, Digital Immigrants, part 2: Do they really think differently?” On the Horizon, 9.6 (2001): 19. Online.

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Published

01-09-2017

Issue

Section

Research Articles

How to Cite

R Jaya. (2017). A Qualitative Study on Using Interactive Fiction for Enhancing Employability Skills. Journal of English Language Teaching, 59(5), 22-27. https://journals.eltai.in/jelt/article/view/JELT590505

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